txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------



//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------

Ability "Dash_Attack"
Ability "TechnoAccessAbility"
Ability "InteractWithCrackedLEGODefault"
Ability "Super_Strength"
Ability "CyclopsHeatBeam"
Ability "DefaultShootingFly"
ability "AttackStreaks_IronSkull"
Ability "AddMaskWhenUnderWater"
Ability "CharInstToTextureIdleAnimOverrideAbility" ( IdleAnim = "Idle", Idle2Anim = "Idle", Idle3Anim = "Idle", Idle4Anim = "Idle" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = 0.0, OffsetZ = 0.0, CharHeight = 0.39, ZoomMultiplier = 1.1 )

Ability "AudioReactionDataGenMale1VOX"

//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
ability "ATTRIBUTE_TARGET"
ability "ATTRIBUTE_HEAT"
//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "Cyclops_Item" always_got held // Pulls in shooting ability with offset

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_Ironskull"
vfxlevel_override "VFX_RedKing_WarSuit" Extra_Slot1
vfxlevel_override "VFX_CrimsonDynamo" Extra_Slot2
///	Per-Char Streaks  ///

	StreakInitializationData
		Life 0.5
		WidthScale 0.5
		MaterialScene  "VFX_Ironskull"
		MaterialSpecial "vIronskull_AStreak_Ob1"
	EndStreakData
